To help you plan your builds even further, we've prepared gem data at level 20 with 20% quality for all the new and changed gems in 3.12.0. Check them out below:
Superior Vaal Impurity of Fire
Added
You and nearby allies gain 5% additional maximum Fire Resistance
Removed
25% less Fire Damage taken
Superior Vaal Impurity of Ice
Added
You and nearby allies gain 5% additional maximum Cold Resistance
Removed
25% less Cold Damage taken
Superior Vaal Impurity of Lightning
Added
You and nearby allies gain 5% additional maximum Lightning Resistance
Removed
25% less Lightning Damage taken
Superior Enduring Cry
Added
Gain 1 Endurance Charge per 5 Power
Removed
Gain 1 Endurance Charge per 5 Power, minimum 1 Charge
Modified
New: Cooldown Time 8.00 sec
Old: Cooldown Time 6.00 sec
Superior Punishment
Added
Curse gains 10 Doom per second if you Cast this Spell yourself
10% increased Effect of Curse
Cursed Enemies take 88% increased Damage while on Low Life
Cursed Enemies are Debilitated for 2.00 Seconds when they Hit
10% of Overkill Damage from Killing Blows on Cursed Enemies is Reflected to other Enemies as Physical Damage
Removed
Cursed enemies grant 35% more Melee Physical Damage on Melee hit
Cursed enemies grant 24% increased Attack Speed on Melee hit
Buff is applied for a Base Duration of 10.90 seconds
Cursed enemies have -20% to Physical Damage Reduction
Modified
New: Spell, AoE, Duration, Curse, Physical, Hex
Old: Spell, AoE, Duration, Curse, Physical
Superior Vitality
Added
You and nearby Allies Regenerate 247 Life per second
Removed
You and nearby Allies Regenerate 1.65% of Life per second
Modified
New: Mana Reserved 233
Old: Mana Reserved 35%
New: Str 119
Old: Str 155
Superior Vulnerability
Added
Int 68
Curse gains 10 Doom per second if you Cast this Spell yourself
Ailments inflicted on Cursed Enemies deals Damage 20% Faster
Attacks Hits against Cursed Enemies have 30% chance to inflict Bleeding
Removed
Attack Hits have 20% chance to Maim Cursed Enemies for 4 seconds
Cursed Enemies have 30% chance to Bleed when Hit by Attacks
Cursed enemies take 30% increased Physical Damage from Damage Over Time
Modified
New:
Spell, AoE, Duration, Curse, Physical, Hex
Str 98
Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster.
Old:
Spell, AoE, Duration, Curse, Physical
Str 155
Curse all targets in an area, causing them to take increased physical damage and further increased physical damage over time. Attacks against cursed enemies have a chance to inflict bleeding and maim.
Superior Warlord's Mark
Added
Dex 68
Hits against Cursed Enemies have 59% chance to double Stun Duration
Cursed Enemies grant 5 Rage Regenerated over 1 second when Stunned
Cursed Enemies have a 5% chance to grant an Endurance Charge when Hit
Removed
+10 to radius
Cursed enemies have an additional 10% chance to be Stunned
Cursed enemies have 30% reduced Stun and Block Recovery
Modified
New:
Spell, Duration, Curse, Mark
Str 98
Cursed enemies have a 100% chance to grant an Endurance Charge when slain
Old:
Spell, AoE, Duration, Curse
Str 155
Cursed enemies have a 40% chance to grant an Endurance Charge when slain
Superior Lancing Steel
Added
Fires 50% more Projectiles per Steel Shard consumed
Hits after the first on each Enemy deal 60% less Damage
Consumes up to 4 Steel Shards
Removed
Primary Projectile Impales Enemies on Hit
Modified
New:
Attack Speed 80% of base
Effectiveness of Added Damage 85%
Deals 85% of Base Damage
Fires 3 additional Projectiles
20% chance to Impale Enemies on Hit
Old:
Attack Speed 85% of base
Effectiveness of Added Damage 180%
Deals 180% of Base Damage
Fires 4 additional Projectiles
30% chance to Impale Enemies on Hit
Superior Phase Run
Added
100% increased Stealth
Buff grants 49% increased Movement Speed
Removed
49% increased Movement Speed
50% reduced Visibility to Enemies
Superior Poacher's Mark
Added
Cursed enemies have -20% to Physical Damage Reduction
Cursed Enemies have a 5% chance to grant a Frenzy Charge when Hit
Adds 30 to 45 Physical Damage to Hits against Cursed Enemies
Removed
+10 to radius
Cursed enemies grant 100% increased Flask Charges
Cursed enemies have 49% less Evasion
Modified
New:
Spell, Duration, Curse, Mark
Mana Cost 33
Cursed enemies have a 100% chance to grant a Frenzy Charge when slain
Cursed enemies grant 50 Life when Hit by Attacks
Cursed enemies grant 25 Mana when Hit by Attacks
Old:
Curse, Spell, AoE, Duration
Mana Cost 50
Cursed enemies have a 40% chance to grant a Frenzy Charge when slain
Cursed enemies grant 24 Life when Hit by Attacks
Cursed enemies grant 12 Mana when Hit by Attacks
Superior Precision
Removed
Str 68
Modified
New: Dex 119
Old: Dex 98
Superior Shattering Steel
Added
Base duration is 5.00 seconds
Gain a Steel Ward if you have at least 2 Steel Shards, up to a maximum of 6
Each Steel Ward grants +4% Chance to Block Projectile Attack Damage
If you have no Steel Shards, only Fires 1 Projectile
Projectiles deal up to 100% more Damage with Hits and Ailments per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther
Consumes up to 2 Steel Shards
Removed
Projectiles gain Damage as they travel farther, dealing up to 100% more Damage with Hits
Modified
New:
Effectiveness of Added Damage 127%
Deals 127.4% of Base Damage
Old:
Effectiveness of Added Damage 55%
Deals 55% of Base Damage
A skill gem may be a PoE build system. It is not difficult for players to gain Skill-Gems and reach level 20 and quality 20 through their own efforts. However, friends, have you ever experienced Skill-Gems of level 21 and quality 23? Its improvement is far more than you can imagine. You can buy gem from ezNPC and also buy POE Currency.
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