Compared with the typical "Path of Exile" content and robbery, the most obvious change is the alert level. The gauge will be filled according to the opened box and be found by certain objects in the environment. Although the developers have stated that they plan to change the alert level system in the future, after the recent patch, killing the target will no longer increase Heist's alert level.
Contracts are needed to run Heists. In order to execute a Heist, you need to know the location of a valuable Artifact and what defences safeguard it. Contracts containing these clues can be found throughout Wraeclast alongside coins with the mysterious emblem of the Rogue Harbour. Travel there and turn in these objects to hire the expertise you need for your Heist.
Take Contract to Adiyah in the Rogue Harbour. You’ll pay her a sum of markers to arrange the Heist, allow you to select which specialised Rogue you’d like to take with you and handle transportation.
Artifacts are the main objective from a (non-Grand) Heist. If you complete the Heist successfully with Artifact in hand, you can turn it into Faustus, the Fence at the Rogue Harbour in exchange for a sum of markers greater than you paid to run the Heist. You can also buy POE currency online.
Heist Guide
On the way to the objective lens, grab as much POE Currency as possible, but pay attention to the number of boxes included in the meter. Smaller locker chests that are little bit level produce far fewer alarms than larger side chests. If the alert level in the robbery reaches or exceeds 100%, the player will have a short time to steal the target item before it is permanently closed. Breaking the cabinet containing the target item will start the next part of the heist.
Once the player puts the target item in the inventory, the lock will begin. At this stage, enemies will flood into the level. The player will need to go back to the beginning of the level and escape without dying. Dyeing during this period will cause all stolen items to remain on the ground. It is highly recommended to carry a decoy totem, minion or some form of agricultural control measures to make the choke fight easier to manage, as the guard can easily shoot once when entering the new room.
Completing the normal contract itself will bring rewards, but well-equipped and high-level thieves will hope to complete some "big robberies." These are called game blueprints, and they act as contracts that need to be planned before they start.
The blueprint has multiple roles, which should be performed by the thieves organization. Unlike contracts, blueprints consist of multiple departments that act as independent looters. Exposing these wings consumes rogue marks and intelligence. The function of the mission itself is the same as the contract, but with multiple levels and better mission ending plunder. In the blueprint you can find gems of other qualities and unique copies.
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